Special Abilities[]
The Knight Templars specialize in offense. As a result, they have one extra offensive infantry unit and an extra building, known as The Arena, that increases their weekly recruitable units alongside the City Square with each level. At level 30, the Arena (with the City Square) provides the Knights Templar approximately 50% more recruitables per week than the other two Factions.
The development of this building is dependent on the level of the City Square, meaning the building will never level above the City Square. The Arena opens at the same time the City Square does, allowing them to upgrade side by side.
Knight Templar Troops[]
Offensive Troops[]
Infantry | Archer | Cavalry | Mage | ||
---|---|---|---|---|---|
Name | Swordsmen | Crusaders | Dragon Archer | Wind-Wings | Disciple of Holy Spirit |
Fight Capacity | 65 | 80 | 85 | 145 | 575 |
Speed | 25 | 21 | 18 | 42 | 12 |
Carrying Capacity | 60 | 40 | 35 | 100 | 150 |
Costs to Train | |||||
Population* | 1 | 1 | 1 | 2 | 6 |
Grain | 35 | 35 | 55 | 145 | 635 |
Lumber | 60 | 90 | 100 | 180 | 1205 |
Stone | 75 | 100 | 110 | 240 | 1110 |
Iron | 110 | 180 | 175 | 685 | 1550 |
Defense Capacity | |||||
Vs. Infantry | 35 | 50 | 45 | 35 | 360 |
Vs. Archer | 45 | 30 | 60 | 80 | 180 |
Vs. Cavalry | 25 | 45 | 25 | 90 | 315 |
Vs. Mage | 15 | 25 | 35 | 65 | 225 |
*Population = # Recruits needed to build |
Defensive Troops[]
Infantry | Archer | Cavalry | Mage | |
---|---|---|---|---|
Name | Halberdiers | Cranequinier | Templars | Black-Cloak Monk |
Fight Capacity | 35 | 30 | 90 | 235 |
Speed | 30 | 27 | 45 | 18 |
Carrying Capacity | 40 | 25 | 60 | 75 |
Costs to Train | ||||
Population* | 1 | 1 | 3 | 5 |
Grain | 25 | 35 | 255 | 355 |
Lumber | 80 | 155 | 375 | 625 |
Stone | 115 | 75 | 280 | 785 |
Iron | 125 | 100 | 600 | 1235 |
Defense Capacity | ||||
Vs. Infantry | 85 | 75 | 245 | 560 |
Vs. Archer | 10 | 95 | 180 | 360 |
Vs. Cavalry | 65 | 105 | 125 | 515 |
Vs. Mage | 55 | 50 | 315 | 465 |
*Population = # Recruits needed to build |
Strengths and Weaknesses[]
Strengths[]
The Knight Templars have one extra offensive, allowing them to use and develop more troops than the Rhine and Ibero for combat. Their troops also have slightly higher populations, giving their overall capacity an advantage over the Rhine and Ibero. Templars also have a slightly higher speed for their troops, decreasing the travel speed to offensive and defensive assaults. Because of their high-offensive bonus, Templars are treasured in their alliances for breaking through enemy forces and having enough to spare.
Weaknesses[]
The Knights suffer in resources because they are able to build so many extra troops. Based on their advantage, Templars are expected and pressured to bring more to battles than the other Factions, putting them at greater risks for mutiny because of grain exhaustion, or poverty because of overall resource exhaustion. Templars rely heavily on high-resource output to support their high-troop demand. Usually this can be amended through plunders, and taking advantage of lower prices in Sire Markets and VIP resource boosts.